Post & Game Audio Production alumnus Kieran Fitzpatrick graduated from Nimbus in early 2015 and has gone on to quickly launch his career in game audio at EA Sports working on UFC 2 and NHL. Following the recent release of his first game with EA, we sat down with Kieran to catch up and learn more about his exciting first game audio job!
“EA is the biggest studio in the area and I definitely wanted to work for them one day. I didn’t expect it to happen so quickly,” said Kieran.
What Was Your Role On UFC 2?
“I was brought on to do sound effects implementation,” said Kieran. ”Things went way better than expected for me. I exceeded expectations. They saw that I had potential and kept feeding me more and more stuff to do. I ended up doing scripting and implementing speech for the trainer commentaries.”
Awesome. What Did That Involve?
“I was involved with every aspect from writing the script to working with the game interface. They trusted me enough to give me full reigns over part of it, even though I didn’t have very much experience. Previously the trainer dialogue felt a bit rushed and generic,” explained Kieran. “I wanted to improve on that and have the trainer give the player feedback that would help with their learning, so I worked with the gameplay team to see where they were taking it. They would give me enough info that I could write out a loose draft. I’d know how many lines I needed and what subjects to touch on. They gave the rough script to the voice talent, real trainers from the UFC and UFC fighters. We’d give them a rough example line and they’d know how to say it!It was cool to work on the speech all the way through from the initial idea to scriptwriting, editing and implementing it.”
Is There Anything You Would Like To Say To Current Students or Aspiring Game Audio/Sound Designers?
“Yes, there is a sound designer meetup in Vancouver – it’s a good group of people who get together once a month. Most are game audio. They switch every month to do a casual meetup and an educational meetup. It’s really great for networking. They love when students show up.” You can learn more at: http://www.meetup.com/Vancouver-Sound-Designers/
Kieran also encouraged aspiring game audio designers to say yes to all opportunities:
“Nimbus definitely set me up to be open to everything. If you want to be successful [in this industry] you really can’t say no. I was successful at EA because I kept saying yes and pushing through.”
Would You Recommend Nimbus?
Yes! “The people at Nimbus are great,” he explained. “The staff are awesome, very knowledgable and supportive. The biggest benefit of Nimbus for me was the networking. As much as you learn about audio, you’re also learning how to be functional in this industry. And that’s a huge part of it. You can go and get a job in a studio and know everything there is to know, but if you’re not a nice person, you’re not going to succeed. That’s a big part of what I learned at Nimbus.”